Alien Breed 3D II: The Killing Grounds

Commodore Amiga

Release date:
01.01.1996

Published by:
Ocean Software

Developed by:
Team17

Part of the Alien Breed series:


Alien Breed 3D II: The Killing Grounds is a first-person shooter and the fifth game in the Alien Breed franchise. Developed by Team17 and published by Ocean Software in 1996, this game continues the sci-fi-themed shooter series.

Here are some key details about Alien Breed 3D II: The Killing Grounds:

  • Platform: It was released for the Amiga 1200 and Amiga 4000 computers.
  • Gameplay: The game aimed to recreate something similar to the Quake engine on an Amiga. It featured two versions spread over five disks: one with high-quality sound and textures, and the other with reduced quality versions. The latter version could run on a non-expanded Amiga 1200 but ran slowly. Most Amigas of that time struggled to run the game, even with upgraded RAM and accelerator cards.
  • Level Editor: The game shipped with an editor, allowing users to create their own levels.
  • Reception: Reviews were generally favorable, although opinions varied on hardware requirements. The 2 MB version ran smoothly but with rudimentary graphics, while the 4 MB version required an Amiga computer with heavily accelerated graphics. Critics praised the level layout and enemy artificial intelligence, which added a sense of menace to the game.


Generert av Coilot (OpenAI)

Video

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